Synthetic Seraphim
Trap Continuous

Synthetic Seraphim

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Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Aug 10, 2025
39± 8/ 100
Power Score
Intrinsic 45
Deck 41

Synthetic Seraphim — Power Evaluation

Final Score: 39 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 41 · Meta: provisional
  • Primary role: Material body · Secondary: Extender, Combo enabler

Why it scores here

Synthetic Seraphim converts Counter Trap activations into free Level-1 LIGHT Fairy tokens, so its real value is body generation for Link/Synchro material rather than any disruption of its own. It is slow (a Continuous Trap that must first be set) and completely dead without a dense Counter Trap shell, so its accessibility and combo conversion stay low despite a clean, repeatable trigger with no once-per-turn clause. The 300/300 token stats earn nothing here — the points come only from the token's usability as generic material, and there is no recorded combo or guide evidence to confirm that role at scale. With a single recent deck, one copy each, and zero combo appearances, the card reads as a niche, undeveloped token engine.

Axis scores

Axis Score Evidence
Accessibility 22 Continuous Trap with no demonstrated searcher route; it must be drawn and set, and 0 combo appearances confirm it is not a realistic starter in recorded boards (observed).
Combo & Conversion 30 Text shows it does nothing alone — it produces one token only after a Counter Trap resolves, which is roughly 'one extra body with help' territory (inferred).
Resource Economy 42 Each Counter Trap activation yields a free token on top of the Counter Trap's own effect and the trigger is not once-per-turn, so it trends toward repeated positive board presence at no extra card cost (inferred).
Effect & Interaction 10 The card itself provides no negation, removal, or disruption of any kind; it only reacts to Counter Traps the player already activated (verified).
Material Utility 62 The produced 'Synthetic Seraphim Token' is a Level-1 LIGHT Fairy, a clean generic body for Link and Synchro material even when the trap's other value is blanked (verified).
Resilience & Flexibility 38 A Continuous Trap stays on board and can trigger across multiple turns, but it is single-zone, slow, and easily removed by backrow hate, with no GY or hand utility (inferred).
Deck-Building Efficiency 42 It is one slot with no archetype lock, but it is worthless unless the deck already runs a high Counter Trap count, making it a conditional add rather than a free roll (inferred).

Calculation

Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 45, Deck ≈ 41, Meta = provisional. Modifiers: Counter Trap shell dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable trigger with no once-per-turn clause: every Counter Trap resolution makes another token
  • Produces Level-1 LIGHT Fairy tokens that are generic Link/Synchro material
  • No archetype restriction and legal in TCG, OCG, Master Duel and Duel Links
  • Continuous Trap stays on field and keeps applying across turns once resolved

Weaknesses

  • Slow: a Trap that must be set and survive a turn before it can do anything
  • Completely dead without a Counter Trap package to trigger it
  • Provides zero disruption, negation or removal on its own
  • Tokens are 300/300 and disappear if used; no protection against board wipes
  • Only 1 recent deck runs it at 1 copy and it appears in 0 recorded combo boards

Counters / choke points

  • Backrow removal such as Mystical Space Typhoon, Cosmic Cyclone or Harpie's Feather Duster
  • Negating the card when it is activated (e.g. Counter Traps, Trap-negation effects)
  • Removing or negating the Counter Traps the deck needs to trigger it
  • Mass board removal that clears the small tokens, such as Dark Hole or Evenly Matched

Best use

Token-generating material engine that converts Counter Trap activations into Link/Synchro fodder. Decks: Counter Trap-heavy control/stun builds, Fairy/LIGHT token material builds.

Evidence & gaps

  • Verified: Card text: 'Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).'; Card is a Continuous Trap with no archetype, legal in TCG, OCG, Master Duel and Duel Links; The trigger carries no once-per-turn restriction
  • Observed: 1 recent deck runs the card, 100% main deck, average 1 copy (max 1); 0 combo appearances and 0% of recorded boards across the combo sample; 0 guides mention the card; usage statistics unavailable: no StatisticsCard rows exist for this card; not a Top Card in any format
  • Inferred: The Level-1 LIGHT Fairy token is usable as generic Link/Synchro material even if the card's own effect is otherwise blanked; The card is inert without a high Counter Trap count, making it a conditional include rather than a splashable staple; As a Trap it is inherently a turn slower than a monster-based token engine
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is a single generic (no-archetype) list, so deck fit and partner synergy cannot be corroborated











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